The crew 2 vs forza horizon 4
Speaking of customization, new for Horizon 5 too is variable car sounds, which change based on induction and exhaust parts being swapped out. Customisability is better than ever, though the livery system feels less intuitive than it once was.
THE CREW 2 VS FORZA HORIZON 4 PLUS
On the plus side, most of the other cars that joined the franchise later on are as beautiful as they ever were, shown off better than ever in this environment and in Forza Vista. Something of a rant and honestly, most players won’t care, but for a franchise that sweats the details, it smacks of laziness and lessons that are yet to be learned. Aston Martin will likely want to see the Valhalla they actually sell in future titles but if future habits hold, I wouldn’t hold my breath. The writing is on the wall for future entries too. These models are wonky, unrealistic, out of proportion, out of date and sometimes just downright ugly. We can’t think of a single example of a model that’s been updated for a newer entry, be that the warped Vauxhall Monaro from 2007’s Motorsport 2 – yes the second-ever Forza – or the concept Ford GT from 2015’s Motorsport 6.
Quite why this hasn’t burned Forza like it did Gran Turismo in the transition from GT4 to GT5 and GT6 is beyond us. On the other – something few notice but it needs to be mentioned – we’d put folding money on some of the car models in the game being assets borrowed from 14-year old titles. On the one hand, this graphically stunning AAA title is the game to play if you want to drive everything from the latest greatest cars to priceless rarely-seen racers and historics. The week-long periods of snow on Horizon 4 certainly did.įorza is equal parts leader and slacker when it comes to the cars it offers. Obviously, the coolness of the seasons, biomes and weather events is a given, though the novelty of being gobbled up by a dust storm mid-blat will likely wear off quickly. It’ll give this game longevity and replayability beyond the first six months. Mexico feels more broadly represented and it makes all the difference. Not of a quality that enormous pioneering games like Test Drive Unlimited and The Crew achieved, but much improved all the same. Likewise, there seems to be an actual structure and a semblance of infrastructure to the road network. On Horizon 5, there’s a crown jewel of a mountain road yes but with plenty more to be enjoyed across the map, though again, they’re probably wider than they should be. That game condensed one of the greatest areas for driving in the world into a token village, token city, token lake, token motorway and singular token driving road, which quite unlike most of what you’ll actually find in the heart of the Lake District, was itself as wide as a stout A road. That the environment is graphically beautiful – 60 frames per second is a beautiful thing – goes without saying in a Forza game but Horizon 5 seems to do a lot more with its square mileage, topography and road network than Horizon 4. The best attempt by far to break out of sandbox territory and into the realms of the MMO.
First thing’s first, this map is a lot larger and more diverse than that offered in any Horizon title before. Gone are the glistening Lochs and highland vistas of Scotland and the Lake District, replaced with luscious rainforests, rutted mountain ranges and arid Baja sands. From the UK in Horizon 4 we’re damned near on the other side of the world.